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Interactive
print design:
bah humbug.
In this paper, I will explore a new development in information
design: "interactive print design" in typography (the style and appearance
of printed matter). Interactive print design requires the reader to work
at constructing the text and the message within it. This demand on the
reader runs counter to other trends in communication and information design.
I explore here the competing views, and recommend that empirical research
is necessary but unlikely to resolve the issue.
Background:
This is a development with more than one source. Professionals approaching
design from various fields have contributed to the trend itself and offer
their own philosophic justifications for or against it. Typographers,
desktop publishers, artists, designers, and media consultants have heralded
the new interactive trend in design as "youth-oriented" and responsive
to the infotainment expectations of youth. Magazines aimed at a
youth market have adopted this design approach: Wired, Ray Gun, Bikini. Other
magazines aimed at audience of artists and designers use it: Eye,
Octavo, Emigre. Some magazines use variants of the new design
while still following some of the classical guidelines: Details,
Vancouver, Spy.
Document design standards adopted by technical communicators and plain
language communicators reflect results of legibility research and user-testing
over the past forty years. The prevailing page design regimen revolves
around the handling of several variables: type font, type size, margins,
line length and spacing.
What is interactive design?
The "interactive" nature of the style demands first that the
reader take apart the design to re-constitute the linear text. Then the
reader must decode or decipher the message in the text. Richard Poynor,
a typographer, identifies "the next wave" of typography and layout as
one in which the reader must work to process the text, where the: "aim
is to provoke multiple rather than fixed readings, to provoke the reader
into becoming an active participant in the construction..."(Poynor
9)
Michel de Boer describes the aim: "This is at the centre of the studio's
philosophy --that design would not be too easy, either to do or to see.
The receiver of the message should be made to work, forcing them to
think about what they see." (Stiff 238) Bridget
Wilkins opposes the "passive and comfortable approach" to design, claiming
"If it is easy to read it bypasses the visual potential of the message."
(Stiff 239)
This approach also has been labelled "Deconstructionist": "This deconstructionist
typography creates a much more dynamic printed page, with surprising
juxtapositions and simultaneous layerings of disparate information."
(MacKenzie, Changing 11) For the post-modernist,
like Jon R. Snyder:
Hermeneutics (literally, `the science of interpretation')
attempts to discover -- or, better still, recover -- the truth of a
text or a work of art through an act of interpretation. ... This means
that everything we encounter in our experience of the world is no more
and no less than an interpretation -- things in the world are always
interpreted into the terms of our own subjective values, and thus the
only world that can ever be known is a world of difference (that is,
a world of interpretations). (Vattimo xxxvii)
On a practical level, interactive design requires the reader to learn
and apply new text-processing techniques. The reader must learn new typefaces
-- new configurations for the familiar letters of the alphabet. (Beautiful
Typefaces advertisement in Black + White, Poyner) The reader may have
to get a red felt- tip marker to stroke across the type to "decode" or
bring the text "up" for reading (Spy, April 1995, 71-72)
Interactive design is non-linear. There may be text columns of varying
sizes and directions. The reader may have to turn his or her head or
rotate the page to get the necessary orientation to read the text (recent
Benneton dress ads). The text columns may flow across the mid-section
from page to page overleaf instead of filling a given page. (Wired:
"Electric Word")
Interactive design is layered -- although it is not physically possible
to layer anything in a two-dimensional format. The effect is that disparate
columns become intertwined or shuffled together: one must "read between
the lines" of one article to "follow the thread" of another article.
Interactive print design fills the page with graphics and with a multitude
of type-fonts and sizes and many colours which are vivid or contrasting
or both.
Classifying information
by personal significance: The
interactive style of design assumes that all information is of equal priority
to readers. It demands the same design approach to entertainment as to
reference information. While the interactive style has not yet been applied
to legal, medical, or safety information, the reason for that may be that
generally designers are not employed in the delivery of such information.
This situation may change for reasons discussed below.
The information needs of the public in current life are varied. In
Information Anxiety, information designer Richard Saul Wurman
has categorized the types of information that are communicated to audiences
as: Internal Information, Conversational Information, Reference Information,
News Information, Cultural Information. Wurman visualizes the needs
for these types of information as concentric circles radiating outward
from the individual. Each type has a different level of immediacy which
may vary with individuals.
The third ring is reference information. This is where we
turn for the information that runs the systems of our world --science
and technology-- and, more immediately, the reference materials to which
we turn in our own lives. Reference information can be anything from
a textbook on quantum physics to the telephone book or a dictionary.
The fourth ring is news information. This encompasses current events--the
information that is transmitted via the media about people, places,
and events that may not directly affect our lives, but can influence
our vision of the world... Although there ar specific characteristics
inherent to the transmission of information at each of these levels,
their systems are remarkably similar and often they are fraught with
the same problems and pitfalls. Within each is the potential for anxiety.
And cumulatively, the grappling with information at each of these
levels can weigh us down and induce a state of helplessness. It can
paralyze thinking and prevent learning." (Wurman 43-45)
Maureen MacKenzie is a Senior Research Associate with the Communications
Research Institute of Australia. She acknowledges the need to find the
appropriate typography for different types of information:
Optimum legibility is therefore conditional on the context
of use and the reading habits of those who will use the information.
What readers find acceptable in one genre of document, such as a newspaper,
or insurance policy is not appropriate in either a novel or a youth
culture magazine. If we want to make effective documents, we must use
typography appropriately to meet the needs of our target audience and
the context in which our documents will be used." (MacKenzie Changing 13)
MacKenzie assumes that only "youth culture" information will be subjected
to interactive design. In fact, Wurman's last three categories of information
have been subjected to interactive design so far. Magazines like Wired,
while obviously produced by a younger generation for a younger generation,
are read for computer news and reference information by older readers.
To date examples exist of this style being applied to notices about community
and cultural events and to product brochures. (Poyner,
Bagin and my personal collection). The possibility exists that this
style will be applied to reference information (and damn the reader to
anxiety over very significant information about their own lives).
Classifying audiences by
age: Research has shown that certain techniques and styles
are suitable for readers over the age of 40, and others, for those of
later years. These techniques are required by the physical changes that
the size, sensitivity, perceptual acuity, elasticity, and nerve cell functions
of the mature readers:
When preparing documents for over 40s we need to compensate
for deteriorating vision by building in sufficient contrast and differentiation
between figure and ground, to increase visibility for the aging reader.
This is in fact the reverse of the process of creating the layered 'quick
bite' texts which appear to be appropriate for younger readers." (MacKenzie Appropriate 14)
Studies in the 1960s indicated readers were able to read text more easily
and quickly with serif typefaces. Recent Australian studies suggest that
the readers in the 1990s have become familiar with sans serif typefaces
and no longer experience difficulties with them. (MacKenzie Changing 12) The typography that "works" for any
given group of readers may be whatever they became familiar with.
So the issue is whether the younger generation -- raised on Sesame
Street quick-bites of information, trained on video games, and adept
with feature-laden, complex, windowed environments on their computers
-- demands a different standard of design and a more complex typography.
MacKenzie offers this view:
From personal observations and informal research with educators
in secondary and tertiary institutions it appears likely that the "TV
generation" are developing different ways of reading and processing
visual information to preceding generations. Not restricted to reading
sequentially and contiguously, the Post-modern and post-Post-modern
generations appear to have developed what we might call "quick-grab
literacy -- the ability to absorb multiple hybrid visual codes and quick
bytes of instant information." (MacKenzie Changing 12)
And Timothy Leary asserts we are on the verge of a whole new dimension
of humanity based on an evolution in communications capabilities:
Personal computers that evolve from contraptions to companions
in less than one human lifespan are part of an overall acceleration
of the biospheres systems for becoming conscious enough to take control.
The cellular circuit resonates with the neural circuit, the communication
circuit, the computation circuit, and the whole planet waking up to
itself in the nick of time." (Laurel 230)
Perspectives on this
development: The views on this development and its
sources are varied and reflect existing professional perspectives.
Plain language movement: Since 1970 governments, businesses,
and lawyers have adopted the consumer movement's interest in improving
the language in business and legal documents intended for the average
consumer or citizen. Design and typography of such information has always
been addressed along with language concerns. Thirty-six U.S. states
have legislated clear language requirements. Many of these regulations
set specific requirements for type face or size, especially to eliminate
the "small print" so often complained of in legal documents. (see B.C.
Motor Vehicle Dealers Regulations)
The goal of professionals in today's plain language movement is to
promote communication through understandable words, images, and design.
According to a mission statement, the Plain Language Society of B.C.
aims to "promote the use of language that meets the needs of the intended
audience so people can understand information important to their lives".
Plain language advocates favour the modern typography:
When you select type for your publication, use comfortable
typography. Don't make readers work too hard to understand you. When
you plan your typography, ...To be effective, text should be easy-going
on the eyes. In fact, the typeface should be somewhat invisible, subordinate
to the message." (Bagin)
Bagin blames the visually jumbled, interactive approach to typography
on the wide availability of the new desktop publishing programs:
Flexible software and powerful computers have given all of
us the freedom to select typefaces with the click if a button. Unfortunately
for some, whim and the desire to be different have seized control, overtaking
common sense and balance. (Bagin)
Paul Stiff develops this further:
We should pause to remember that the challenging problems
in typography (let alone information design) are not much connected
with what professional designers do or don't do. This is because most
designing is done by people who are not professional designers. It is
done by secretaries, teachers, office managers, hospital clerks, librarians,
meteorologists, computer service administrators, nurses, engineers,
and social workers; and they have to write and design notices, forms,
signs, instruction manuals, guides, reports, articles, and so on. These
people often can't afford the services of professional typographers,
so don't get much, or indeed any, help from them."(Stiff
231)
With interactive, deconstructionist, post-modern design set as a model,
these untrained information designers are going to go even further in
their experimentation -- to the disadvantage of their readers.
Post-Modern Design and Typography: Social philosophers and
political commentators chose to see the new style of design as another
expression of post-modernism. To this end, they must classify the prevailing
style standard, which has become the plain language and legal standard,
as "modern" and give it artistic and political roots.
Modernist thinking encouraged the belief that if the message
was presented clearly and legibly then communication would take place.
The work that was done in Europe by the Bauhaus and Swiss typography
movement are excellent examples of this clean, clear approach to graphic
communication... Post-modern and constructionist theory allow us to
understand that meaning can only be generated when the reader engages
with the printed words. We now understand that meaning, and thus communication,
is brought into being by the interactive relationship between the reader
and the document." (MacKenzie, Changing 11)
Michele-Anne Dauppe explains that interactive design is post-modern because
its purpose is to: "engage the audience with the text, to make the audience
`work', and to emphasise the `construction' of meaning. Radical typography
might aim, not to flow seamlessly, legibly, but to halt and disrupt, to
expose meaning and language as problematic." (Stiff
239)
It is certainly post-modern in the way it brings the background to
the foreground and treats disparate elements as of equal importance
in such a way as to "destructure" the essence of the message. As Jon
R. Snyder introduces the views of post-modernist Gianni Vattimo:
Hermeneutic ontology, however, maintains that there is no
longer any fixed difference between essence and appearance, subject
and object, or centre and periphery, and that therefore `the occurrence
of Being is ... an unnoticed and marginal event which takes place in
the background in the post- modern era. ... Everything in the work of
art is ornament or decor, insofar as the post-modern work of art, like
post-modern Being itself, has no essence or centre which could then
be used to distinguish what is proper to the work from what is inessential
or marginal to it. ... ornament `becomes the central element of aesthetics
and, in the last analysis, of ontological meditation itself'. (Vattimi
xxxii- xxxiii)
According to Snyder's comments here, the interactive design attack on
linearity makes this style post-modern,
The philosophy of post-modernity seeks to shake off the `logic
of overcoming, development, and innovation' that has been elaborated
and sustained by modernity, although the meaning of this effort is not
altogether clear, for it leaves us uncertain as to what the shape of
history or even the nature of time itself would be without such a familiar
and reassuring logic. Nevertheless, the aesthetic model of a discontinuous
historicity outlined above suggests that there are indeed possible ways
of experiencing history and time other than those supplied by modernity.
The domain of the arts, in particular, has seen an intensive search
in our century for a means by which to break free of linearity in representing
temporal and historical processes." (Vattimo, xxxvi)
Stiff suggests that the myth of the "passive reader" is just another excuse
for the designer to do as she pleases, which he calls the "designer-centred
ideology" which works at cross-purposes to "user-centred communication
design". (Stiff 238) Certainly, a focus on "the
other" or "communal needs" is more modern than post-modern.
Fine Art and High Art Design: Graphic designer and Vancouver
Community College instructor Albert Dell said in a recent conversation
that "classic graphic design" is based on the ease-of- reading principle.
By contrast, he says that the newer trend is to apply fine-art principles
to page design and typography. This approach does not concern itself
with readability. Instead, it allows the graphic designer to express
himself or herself as an artist. A former architect familiar with this
historical development in both fields, Wurman says:
I am concerned with public access to experience and to information,
with giving people new ways to look at their environment, their lives.
In fact, I regard myself as a teacher about physical and emotional experience,
one who communicates via a printed page that has been stretched to new
applications. And as a teacher I want to test my ideas about how people
learn to decode experience, especially experience that relies on visual
understanding--shape, color, relationships between objects and empty
space." (Wurman 47)
The role he describes is that of an artist --but in this case an artist
of information. Wurman addressed the high art approach:
The language of information transmission is laden with traps
that lead us away from the concerns of performance and toward anxiety,
confusion, and misunderstandings... Looking good is being good. The
disease of looking good is confusing aesthetics with performance. A
piece of information performs when it successfully communicates an idea,
not when it is delivered in a pleasing manner. Information without communication
is not information at all. It is an extremely common, insidious malady
among graphic designers and architects to confuse looking good with
being good. The cure obviously is to ask how something performs."(Wurman
125)
An artist of information has a motivation outside himself. The fine artist
applying his skills to information delivery takes liberties necessary
to express his inner turmoil --behave like a brat.
Wurman quotes from a conversation with Ed Schlossberg, museum exhibition
designer:
I think that the idea of letting these spoiled brats design
things which are awards to their own ingenuity is outrageous. The task
of a museum is to create an event that doesn't tell you how wonderful
the designers are, but instead provides a context where you can feel
better about and understand the people around you. I think the thing
that was so wonderful about Shakespeare was that in addition to being
a great writer, he knew that his audience was full of drunken kids and
very fine ladies and that all of them came from different levels, so
he tried to entertain all of them at different times. So many things
that we do are really geared to a specific audience-- other designers
or very wealthy people. The fact is that they are a very exclusive,
small segment of things. It shouldn't be a choice between mass or class,
and it should be a choice to do something well that has broader appeal.
(Wurman 132-33)
Stiff complains of Hermann Zapf's assertion that "typographic creativity
can be expanded... as long as it is controlled by people with knowledge
and taste" because it is an elitist and "unashamed appeal to the authority
of taste: he means people like him, but not me, and certainly not you."
(Stiff 239)
Digital design approaches: Young people have learned to read,
play and work with interactive video and computer programs and have
come to expect similar style in printed materials. The developing multi-media
environment aggravates the problem Gary Emery, an Australian typogrpaher,
poses for typographers, to: "confront television and film media on their
own terms and compete aggressively for attention". (MacKenzie
Changing 14)
One expert on computer software design suggests that the jumble and
clutter of some computer program screens is unnecessary and undesirable.
Theodor Nelson discusses "elements of bad design" and
featuritis and clutter... [which] is taking on new forms.
In the popular iconic world, it becomes a new style of screen clutter.
You face a screen littered with cryptic junk: the frying pan, the yo-yo,
the bird's nest, the high-button shoe. Or whatever. You must learn the
nonobvious aspects of a lot of poorly designed screen furniture and
the visual toys: what they actually do, rather than what they suggest.
You must explore the details of each until you understand what it `really'
means. In the old days, you tried to understand the various input commands
and their maze of options. Today, you try to understand what the icon
means. (Laurel 236)
Nelson is credited with first conceptualizing the interconnected information
web that hypertext has permitted. He alludes to the limitations of the
past when the computer screen was limited by a conceptual link to two-dimensional
paper:
Once we leave behind `two-dimensionality' (virtual paper)
and even `three-dimensionality' (virtual stacks), we step off the edge
into another world, into the representation of the true structure
and interconnectedness of information. To represent this true structure,
we need to indicate multidimensional connection and multiple connections
between entities.
He then discusses what is desirable in future:
Tomorrow's new principles will involve both old concepts and
new, fitting under new principles of visualization. These new principles
must and will be lucid, vivid, and obvious, once you have seen them.
They will be spatial because a screen is spatial, indicating multiple
connection and multidimensional connections. (Laurel
241)
Nelson recognizes that two-dimensional paper has internal limitations
and cannot be treated like a mulit-media environement. The opposite position
is reflected in MacKenzie's comment here:
The digital technology of recent decades has allowed a revolution
in the look of the printed page. New generations of computer designers
are challenging the traditional typographic assumptions of previous
generations, by turning text into a set of visual elements to be taken
apart, visually interfered with and reconstructed in a way that challenges
readers to put it together for themselves to figure out the meanings.
(MacKenzie, Changing 11)
Stiff explains one approach to this:
It may be more productive to think of style as something which
appears as a constitutive art of every communicative event, as the visible
consequence of a position adopted -- intentionally or not -- by writers
and designers in relation to the readers which they imagine. So style
is two-way: it may be initiated by writers and designers, but is actively
re- interpreted by readers." (Stiff 235)
Unfortunately the reader is as often forgotten or ignored as "imagined".
Discussing the different approaches to document design taken by electronic
publishers and traditional craft typographers, Stiff discusses the missing
reader and the question whether the writer's logic can be communicated
to the reader:
This raises all sorts of sticky questions about writers' intentions
and their visible realization, and about the relevance of those intentions
to readers' own purposes and questions. But the sticky questions are
no sooner implied than forgotten. It follows that when actual documents
and their appearance do get discussed, the lack of productive models
of what readers do when they interact with them means that the terms
available for that discussion are usually the most simplistic kind of
`aesthetic' preferences. And while there may well be aesthetic components
to writers' intentions and readers' expectations, these may not be enough
to support a productive approach to, let alone a theory of, the design
of effective documents. (Stiff 233)
Discussing the disastrous results of putting computer programmers in charge
of "the artistic integration of the mechanisms they work with", Nelson
said:
It is nice that engineers and programmers and software executives
have found a new form of creativity in which to find a sense of personal
fulfilment. It is just unfortunate that they have to inflict the results
on users. (Laurel 243)
No resolution is at hand:
The plain language approach to document design which is adopted for important
safety, health, business, and legal information may not be of general
application to all audiences or purposes.
The Bauhaus style may appeal to the older person because it accommodates
the reader's physical deterioration. It may appeal to those over 40
years because it is the style of the texts from which they learned to
read. If Bagin is correct about the interactive style, it doesn't work
for older readers:
Unfortunately for some, whim and the desire to be different
have seized control, overtaking common sense and balance. ... The effect
cancels itself out, creating a frenzy that doesn't communicate.
The question is whether Bagin is expressing denial and resistance arising
from generational anathema of plain language advocates toward interactive
design.
MacKenzie lauds interactive design. It is easy to agree with her assessment:
For successful communication to take place we need to engage
and sustain the attention of the reader. While it may be appropriate
to provoke the youthful reader to participate in the construction of
the message, aging generations are more likely to become engaged with
documents that are inviting because they are easier on the eye." (MacKenzie Appropriate 14)
Once engaged visually by exciting design, do young readers need linearity
and structural logic to grasp meaning? Research remains to be done, and
needs to be done, to find what styles and techniques will both arouse
the interest of youthful readers and facilitate their understanding of
the text. It seems the youthful reader has greater physical abilities
and different cultural expectations. It is yet to be determined whether
their actual information processing skills are different. Even those who
advocate for interactive design as post-modern expression admit that it
may not facilitate communication:
To date, little research has been published discussing how
teenagers are interacting with deconstructed printed texts. We do not
yet understand whether the younger generation is developing new ways
of constructing meaning from such texts, or indeed, whether they even
do generate meaning. (MacKenzie Changing 12)
It remains to be seen whether the type of design that requires the readers
active participation in interpreting text is suitable for delivery of
reference rather than pleasurable information. Yet the advocates of the
interactive print design do not hesitate to use it and to promote it.
Wurman cautions:
The information traps ... exist because people take them for
granted... We accept that tax forms should be confusing, legal documents
should be written in legalese, and that we should spend hours everyday
trying to decipher charts and graphs. (Wurman 135)
Friedrich Nietzsch, in The Gay Science, said:
Those who know that they are profound strive for clarity.
Those who would like to seem profound to the crowd strive for obscurity.
He is a thinker; that mans, he knows how to make things simpler than
they are..." (Wurman 134)
It has been a "given" in technical communication that an information designer
should make things more apparent than they are, and the graphic designer
should make the internal structure or logic transparent. Whether this
is also necessary for facilitation of information-processing by the younger
generation needs to be determined. Stiff suggests that even with research
results available, the high art and post-modern designers will not change
their approach. Their approach has been consistent in spite of research
detrimental to it. Stiff reached back to 1968 to the Working Party on
Typographic Teaching:
Inadequacies in teaching mostly stem from the treatment of
the subject as a form of personal visual expression .. the emphasis
on so-called originality often results in mere stylishness which disguises
a complete absence of original thinking. (Stiff 240)
And, to 1977 to quote Michael Macdonald Ross and Eleanor Smith:
We have been astonished to find that most experimental psychologists
dismiss the experience of practitioners with scorn; and equally astonished
to hear famous designers say that no experimental findings at all are
of the slightest use to them. ... We see here two epistemologies (knowledge
from controlled experiments vs. knowledge from personal trial and experience)
and two tasks (universal knowledge vs. particular solutions). The question
is, shall these differences continue to cause misunderstanding, or can
they be mutually supportive?(Stiff 240)
Timothy Leary may have pinpointed the thinking error that permits the
argument that print media must change to mirror the incredible multimedia
capacities of computer screens. Leary says:
The screen is where the interpersonal, interactive consciousness
of the worldmind is emerging. ... The personal computer is based on
the way individual people deal with ideas and information; the interpersonal
computer interface will be based on how people communicate with one
another. Realizing the full potential of the human-to-human model will
require a strong new interpersonal perspective." (Laurel 232)
And this may lead us to question whether reading print-media is interpersonal
communication or merely self-expression. The interconnectedness of people
that is the point of communication and the internal structure of information
that is to be communicated militate against the assertion that the designer
may force the reader to construct both the surface features and the essential
meaning of the writer's message. As Schlossberg said above: "So many things
that we do are really geared to a specific audience--other designers or
very wealthy people. The fact is that they are a very exclusive, small
segment of things." We should take the same attitude toward interactive
design, first to determine if it is suitable for younger audiences for
all purposes, and, second, to learn whether it will work for broader audiences.
References:
Bagin, Carolyn Boccella, "The Good, The Bad, and The Ugly" Clearly
Better, 1, No. 1 (1994) Center for Clear Communication, Rockville,
Maryland.
Leary, Timothy "The Interpersonal, Interactive, Interdimensional Interface",
Timothy Leary, The Art of Human-Computer Interface Design,
Editor: Brenda Laurel, Don Mills, Ontario, Addison-Wesley Publishing
Company, Inc. 1990
MacKenzie, Maureen, "Our changing visual environment: Questions and
challenges", Communication News, 7, No. 4 (1994) 11-14,
the Communications Research Institute of Australia, Hackett, Aus.
"Appropriate typography", Communication News, 7 No.
5/6 (1994), 13-14, the Communications Research Institute of Australia,
Hackett, Aus.
Nelson, Theordor Holm, "The Right Way to Think About Software Design",
The Art of Human-Computer Interface Design, Editor: Brenda
Laurel, Don Mills, Ontario, Addison-Wesley Publishing Company, Inc.
1990
Poynor, Rick, and Edward Booth-Clibborn, eds. Typography Now:
the next wave, Ohio: f&w publicatons, inc., 1991
"Rapport on Plain Language Lay-out: Guidelines and Choices", Rapport:
News about plain language, 4 (1992), Vancouver: Rapport
Communications
Stiff, Paul, "Structuralists, stylists, and forgotten readers", Information
design journal, 7 (1994) 227-241
Vattimo, Gianni, The End of Modernity: Nihilism and Hermeneutics in
Postmodern Culture, translated and with an introduction by Jon R. Snyder,
Baltimore: John Hopkins University Press, 1988
Wurman, Richard Saul, Information Anxiety: What to do when information
doesn't tell you what you need to know, New York: Bantam Doubleday
Dell, 1990
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